
Format
General information
The 2007 PartyPoker.net Mosconi Cup will be the best of 21 matches with all games being a race to 6 with alternate break.
Which ever
team reaches 11 points will be victorious. There will be no way the competition can end with the scores tied.
All sessions start at 11.00am local time and will conclude around 4.00pm.
The Break
After consultation with both sides, Matchroom Sport propose the following conditions on the break shot in all matches at the Mosconi Cup:
1. The balls will be racked higher up the table with the 9 ball resting on the spot.
2. The cue ball must be struck from within a break box in the centre of the table (exact dimensions to be determined).
3. On completion of the break shot, three balls must pass the headstring. This does not include the cue ball. Pocketed balls count, therefore if a breaking player made one ball on the break, only two would be required to pass the headstring. Balls are not required to come to rest past the headstring so a ball that strikes the rail and returns across the head string back down table would be a legal ball.
4. The rack will be lightly tapped in as per WPA guidelines.
Shot Clock Rules
This year the Mosconi Cup will be again played to a shot clock for the third time in the event's history and
each player will have up to 30 seconds to complete each shot.
A dedicated tournament official will operate the clock and an audible five-second count down will commence once the player has reached 25 seconds.
The clock will start when the last moving ball on the table comes to rest.
Failure to play a shot in the allocated time will result in loss of visit and ball-in-hand to the incoming player. However, t
here are three exceptions to this.
1.
After the break shot, a player can take as long as he likes to appraise the table. The clock will start after the completion of the first shot in open play. A push out does not count as the first shot.
In the singles matches, each player is allowed one 30 second extension per rack. This can be called at anytime within the initial 30 seconds.
The timekeeper will then allow the original 30 seconds to expire and then restart the clock to allow another 30 seconds. This will serve the purpose of extending the shot to one minute.
2.
In the doubles and trebles matches, each team is allowed two 30 second extensions per rack. Again, this can be called at anytime within the initial 30 seconds.
Be aware that it is not limited to one per player - the same player can call both time outs in the rack.
All players will make this known by audibly calling 'extension' to the referee. The referee, who will be miked up at all times, will then call 'extension' to the timekeeper.
3. In addition, the referee can stop the clock. This is in the event of any extraordinary occurrence, for example, a player playing out of turn in the doubles matches.
Having the cue ball cleaned or calling for a rest / mechanical bridge will be part of the 30 seconds.
The match will then recommence with the referee stating 'start the clock'. The clock will not be reset; rather it will continue from when it was stopped. This is at the referee's discretion.




























